COMS W4162 Advanced Computer Graphics
Spring 2016, Columbia University
MW 2:40pm-3:55PM, 486 Computer Science Building
Instructor: Changxi Zheng
Pre-requisites: Conformable on programming in C++ and Java, Data structures (tree, queue, etc.), Multivariable calculus (partial derivative, gradient, Jacobian), Linear algebra (vector, matrix)
In addition, we expect that you have some background on computer graphics. In other words, we expect that you have taken either computer graphics (COMS W4160) or computer animation (COMS W4167) or equivalent course.
Staff
Dingzeyu Li | (Ph.D. TA, dli@cs.columbia.edu) |
(Tentative) Schedule
date | topic | reading | assignments | |
---|---|---|---|---|
25 | Jan | Review of radiometry | Ray-box intersection, Rendering concepts | |
27 | Jan | Monte Carlo integration | [Kajiya 86], intro. to random variables | Paper list available |
1 | Feb | Importance sampling | Multiple importance sampling | |
3 | Feb | Volume Scattering | notes by Steve Marschner | PA-1 Released |
8 | Feb | Paper discussion (rendering) | ||
10 | Feb | Texture synthesis and vector graphics | ||
15 | Feb | Numerical solves of PDE | ||
17 | Feb | Image processing | Poisson Image Editing | |
22 | Feb | Physics-based deformable simulation | ||
24 | Feb | Paper discussion (rendering) | ||
29 | Feb | Intro. of continuum mechanics | ||
2 | Mar | Intro. of continuum mechanics | ||
7 | Mar | Reduced models | ||
9 | Mar | Reduced models | ||
14 | Mar | --- spring break --- | ||
16 | Mar | --- spring break --- | ||
21 | Mar | Reduced models for animation control | Wiggly Splines | |
23 | Mar | Paper discussion (deformables) | ||
28 | Mar | Sound synthesis | [O'Brien et al. 2002] | |
30 | Mar | Sound synthesis | ||
4 | Apr | Paper discussion (deformables) | ||
6 | Apr | Paper discussion (sound) | ||
11 | Apr | Sound synthesis | ||
13 | Apr | Fluids | SPH Survey, SPH Basics | |
18 | Apr | Fluids | Basics of Vortex Method | |
20 | Apr | Paper discussion (fluids) | ||
25 | Apr | Character skinning | Skinning | |
27 | Apr | Mesh Animation | ||
2 | May | Paper discussion (rigging) |
Projects and Work Load
Throughout this semester, you will have weekly programming assignments organized in a series of themes (see below). For each assignment, we will provide starter code in C++. For the final project, you will propose a project which involves computer graphics techniques that you learn in this class. All projects should be submitted electronically to courseworks and will be graded on CLIC machines.
Exams
There will be no exam in this course. But there will be weekly program assignments.
References
There is no required textbook. In case you need to refresh your Calculus and Linear Algebra background, here are some reference books:- Gilbert Strang's Calculus textbook
- A free linear algebra book online
- OpenGL reference page
- OpenGL "Red Book" --- *the* reference for OpenGL programming
- Nate Robbin's OpenGL "tutors" programs
- Anton's OpenGL 4 tutorials
- Another OpenGL 4 tutorial
About COMS W4162
Workload and Grading: In this course, we will have small and vibrant classes. We expect everyone to participate in the classes actively. Therefore, paper presentations and the involvement in the discussion are important parts of your final grading. The workload of the class consists of the following part:
- There will be three programming assignment, each for a specific theme (see above).
- Every student will give two presentations, one short presentation (5 min) and one long paresentation (30 min).
- Before every paper discussion session, you need to submit a summary of one paper chosen from a provided paper list.
- There will be a final project. You will choose from a set of given papers and implement some techniques described in the paper.
Due dates: Programming assignments and paper summaries are due on the date and time indicated in the assignment handout, usually at 10:00PM of the day. They must be submitted electronically on courseworks, as detailed in the assignment.
Lateness policy:
Late submissions lose 1% per six minutes of lateness. For example: a submission that is two hours late is penalized 20%, and a submission that is ten hours late receives no credit. This is the policy that we applied for other computer graphics related courses (e.g., COMS4160 and COMS4167). So we keep the consistency here.
Plan ahead. The only exception to this policy is a documented medical emergency. In order to ensure fair grading, exceptions are not possible for holidays, sport meets, theater appearances, indigestion, etc. Plan ahead.
Curving and Final Grade: This class will *not* be curved down. A student achieving a certain percentage grade has a guaranteed minimum letter grade. We reserve the right to curve all grades uniformly upward (improving your letter grade) subject to our discretion. The minimum grade distribution for this class will be given by evaluating the student's numerical grade, after adjusting for lateness, pardon, and extra credit, following the table
- A: 90% or higher
- B: 80% to 89%
- C: 70% to 79%
- D: 60% to 69%
Questions, help, discussion: The instructors and TAs are available to answer questions, advise on projects, or just to discuss interesting topics related to the class at office hours and by appointment as needed. For electronic communication we are using Piazza (link also available at the top of this page). Please sign up for the Piazza page. When posting questions, please keep them organized by posting them to specific folders.
You are welcome (encouraged, even) to discuss the homeworks and projects among yourselves in general terms. But when you start writing up the homeworks or implementing the projects, you need to be working alone. In particular, it is never permitted for you to see another student's homework writeup or other's program code, and certainly never tolerated to copy parts of one person's writeup, code, or results into another's, even if the general solution was worked out together.
You're also encouraged to read any published sources—books, articles, public web sites—that help you learn. If you find an idea in one of these sources that becomes part of your solution (or even gives you the whole solution), that's fine, but it is imperative that you explicitly cite the source on your homework or state it in a comment of your code. Otherwise you would be falsely claiming to have invented the idea yourself.
Academic integrity: We expect complete integrity from everyone. We assume the work you hand in is your own, and the results you hand in are generated by your program. You're welcome to read whatever you want to learn what you need to do the work, but we do expect you to build your own implementations of the methods we are studying. If you're ever in doubt, just include a citation in your code or report indicating where some idea came from, whether it be a classmate, a web site, another piece of software, or anything—this always maintains your honesty, whether the source was used in a good way or not. The principle is that an assignment is an academic document, like a journal article. When you turn it in, you are claiming that everything in it is your original idea (or is original to you and your partner, if you're handing in as a pair) unless you cite a source for it. it's never OK for you to see another student's homework writeup or another team's program code, and certainly never OK to copy parts of one person's or team's writeup, code, or results into another's, even if the general solution was worked out together.
School can be stressful, and your coursework and other factors can put you under a lot of pressure, but that is never a reason for dishonesty. If you feel you can't complete the work on your own, come talk to the professor or the TAs, or your advisor, and we can help you figure out what to do. Think before you hand in!
Clear-cut cases of dishonesty will result in failing the course.
For more information see Columbia Engineering's Code of Academic Integrity.
Open Door Policy: We hope the course to run smoothly and enjoyably. Feel free to let us know if you find the course helpful and interesting. Especially, let us know sooner about the reverse. Drop by our office hours, leave us a note, or send us an email.