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Group 3: Strategies Switching
Our current implementation switches all of our robots from one
strategy to another based upon the score difference between our player
and the enemy player with the highest score.
- If below MIN_DIFF threshold and the player is TRACEBACK, switch to
OFFENSIVE and play "catch up."
- If above MAX_DIFF threshold and the player is OFFENSIVE, switch to
TRACEBACK and "hold back the tide."
- Possible Modification: Switch individual robots b/w OFFENSIVE and
TRACEBACK modes
- Use score as a measure for when to switch.
- Use rate of score change as a measure.