The first part of this
task is understanding how different face probabilities translate to
different outcome possibilities. If a die has F faces, then there
are 2F possible combinations of faces that can be used to specify
an outcome. (For irregular dice, we'll adopt the convention that the
downward face, i.e., the one touching the rolling surface, is the
outcome.) We will define the discrepancy of a particular set
of probabilities as follows:
- Arrange the total probabilities
in increasing order
. Note that p1=0 (no faces
included) and p2F=1 (all faces included).
- Calculate the discrepancy
For example, Suppose we had a four-sided die with face probabilities
0.05, 0.1, 0.3, 0.55. The sixteen possible sums are, in order
0, 0.05, 0.1, 0.15, 0.3, 0.35, 0.4, 0.45, 0.55, 0.6, 0.65, 0.7, 0.85, 0.9, 0.95, 1.
The maximum difference of the probabilities is 0.15, so the discrepancy is 0.075 or 7.5%.
(Can you think of a way to improve the discrepancy by adjusting the probabilities?)
Note that this is better than the 8.3% discrepancy of a regular 6-sided die.
The discrepancy represents the worst-case difference between a target probability
and a probability achievable with a single roll of the die.
Warm-up exercise: Show that no 5-sided die can achieve a discrepancy 1%.
2016-10-24