A woman standing in front of grand canyon
Bettina Schlager
Ph.D. Student
b.schlager [you know] columbia.edu

Hello There! 👋

I'm a third-year Ph.D. student in the Computer Graphics and User Interfaces Lab at Columbia University, where I work with Steven Feiner. My research focuses on integrating AR user interfaces seamlessly into the user's environment by considering the user's goal, surroundings, and behavior. Lately, I've been experimenting with view management to make smarter choices regarding the layout of 3D user interface elements. Before Columbia, I completed my B.Sc. and M.Sc. in Visual Computing at TU Wien in Austria. During my at TUWien, I collaborated on numerous projects related to training and education in VR and AR with Anton Fuhrmann at VRVis. In the summer of 2023, I interned at Apple, working on a prototype for visionOS for Apple Vision Pro.
Teaching Experience:
Areas of Interest:
  • Augmented and Virtual Reality
  • Human-Computer Interaction
  • 3D User Interactions
  • Context-Aware User Interfaces

Publications

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[Runner-Up Poster] 2024 IEEEVR Poster
Designing Non-Humanoid Virtual Assistants for Task-Oriented AR Environments

Bettina Schlager and Steven K Feiner

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2024 IEEEVR Demo
Visual Guidance for Infant Lumbar Puncture Training in XR

Pranav Sukumar, Siddharth Ananth, David Kessler, Robert Maniker, Ryan Friberg, Rohit Gopalakrishnan, Bettina Schlager, Steven Feiner

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2022 IEEEVR Conference Paper
The Potential of VR-based Tactical Resource Planning on Spatial Data

Marina L Medeiros, Bettina Schlager, Katharina Krösl, Anton Fuhrmann

Research Projects

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PTG - Perceptually-Enables Task Guidance (2022 - Present)

We are working on a prototype for a non-intrusive and context-aware assistant in AR that guides the user through complex tasks.

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View Management (2022 - Present)

Making decisions that determine the spatial layout of 2D projections of 3D objects to avoid occlusions in AR and increase the legibility of virtual content.

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MilGeoVA (2019-2021)

Developing a VR system for collaborative tactical analysis on 3D maps and 3D interactions on spatial data that provide unique insights for tactical planning.

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Viennese Opera in VR (2021)

We visualized different lighting conditions of the Viennese Opera in VR to help stage designers.

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Virtual Fire Fighting(2017-2020)

During my undergradute studies I developed an immersive environment that approximates fire and smoke growth to teach non-professionals about indoor fire behavior.

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Motor Sound Visualization (2017)

During my undergraduate at VRVIs we have created a mobile AR allowing users to hear engine dynamics and acoustics in real-time on a tablet, as if the engine were right in front of them.