WARNING: These pages are out of date!
We are working on new ones, which will be posted in the next few weeks. We
are radically changing the layout, to provide concise information and rely
heavily on pointers to email, web and phone contacts at the companies.
Please bear with us.
[return to index]
B01) AccelGraphics AG300 and AG500
The AG300 and AG500 are very similar. I'll describe the AG300 first
and then outline the differences. Both support a dual screen
configuration with two of the same card.
ACCELGRAPHICS AG300
Accelgraphics is a spinoff of Kubota Graphics, which was Kubota
Pacific before that. They made the Denali graphics subsystem for
DEC's Alpha-based workstation (they were a partner with DEC).
Features
- PCI option card (short form factor)
- Accelerates OpenGL under Windows NT
- 24-bit true color and 16-bit Z buffering
- 32 color planes with 16-bit double buffering
- 1280 x 1024 @ 60-74 Hz, non-interlaced
Performance
- 1 Million 2D vectors per second (10 pixel, 24-bit)
- 1 Million 3D vectors per second (10 x 1 pixels,
smooth shaded, Z buffered)
- 205k 3D triangles/sec (50 pixels, smooth shaded mesh,
lit, Z buffered)
Benefits
- Performance of a US$25k+ Unix workstation for under
US$10,000.
- Standard applications with Windows NT (including
Windows 3.1 applications compiled for Intel cpu).
- Scalable architecture delivers increased graphics
performance with higher performance host cpu.
Hardware Features
- Scalable architecture efficiently leverages the system CPU; a
faster CPU yields faster graphics
- 7.5 MB of total RAM
- 5 MB VRAM used as a 32 plane frame buffer, supporting:
- resolutions up to 1280 x 1024 pixels with up to 16.7
million colors (24 bit true color)
- 16 bit double buffering
- 8 bit color index
- 2.5 MB DRAM used as a 16 bit Z-buffer
- Rectangle clipping, Alpha blending and Dithering
Graphics application programming interfaces
- Open GL
- HOOPS and 3DR planned for early 1995
Supported Operating System Environments
- DOS 6.0 or later, Windows 3.1 or later, Windows 95 (Chicago),
Windows NT 3.5 with Open GL (Daytona)
Supported Applications
- Pro/ENGINEER and Pro/JR. from Parametric Technology Corporation
- AutoCAD Release 11, 12, and 13 from Autodesk
- MicroStation version 4 and 5 from Bentley Systems (including
MOGLE)
- Any OpenGL application
Platforms supported: Intel, Alpha, MIPS, & PowerPC platforms
System requirements
- One free PCI slot
- VGA or SVGA compatible graphics adapter
ACCELGRAPHICS AG500
Similar to the AG300. However, it has 12.5M Memory on board and a
list price 3,495.
The extra ram adds 8 GL Stencil planes and a 24bit Z-buffer.
The AG500 also has 4 hardware "lookup tables", including:
- two 256 x 24 tables for color index
- one 256 x 24 table for single-buffered overlay
- one 16 x 24 table for double-buffered overlay
Contact Information:
Corporate Headquarters:
AccelGraphics, Inc.
1942 Zanker Road
San Jose, CA 95112
408-441-1556
408-441-1599 fax
Western Region:
Kim Rawlings
714-589-2453
714-589-2483 fax
Kim_Rawlings@ag3d.com
Central Region:
Dan Vitale
513-858-1400
513-858-2905 fax
Dan_Vitale@ag3d.com
Southern Region:
John Caravello
407-834-7275
407-834-9052 fax
John_Caravello@ag3d.com
Europe:
David Holman
011-44-1635-40122
011-44-1635-551-147 fax
davidh@perform.hiway.co.uk
[return to index]
B02) ISC PowerGL
The PowerGL card is the Accelgraphics AG300 being sold OEM by ISC,
which is described above. Since the AG300 and the PowerGL are the
exact same card, I won't repeat the specs here. Talk to both
companies, see which one better suits your needs.
CONTACT INFORMATION:
International Software Corporation (ISC)
Suite 275
433 Park Point Drive
Golden, CO 80401
Orders: 1-800-488-4721
Fax: 303-526-0581
E-mail: 76516.2544@compuserve.com
[return to index]
B03) Evans & Sutherland Freedom
PRESS RELEASE:
EVANS & SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE
TO THE PERSONAL COMPUTER
SALT LAKE CITY, March 2, 1995
Evans & Sutherland Computer Corporation (NASDAQ: ESCC) today announced
Freedom Graphics(tm) for the Personal Computer. Freedom Graphics is
the first product to bring the 3D graphics technology of E&S to the
personal computing environment.
Freedom Graphics is an implementation of the specialized features that
3D graphics applications require for smooth, fast execution. Users
can produce impressive realistic images with the product's rich
feature set and high-performance graphics for Windows/NT(r)
applications.
The graphics card supports the OpenGL(r) software application
programming interface and is designed to accelerate OpenGL in the PC
environment. Freedom Graphics is a PCI bus-based card that
incorporates the same technology as the Freedom Series graphics
accelerators which supply high-end graphics for the world's largest
workstation vendors. Ideal markets to take advantage of the extensive
feature set of Freedom Graphics are CAD, Industrial Design,
Simulation, Visualization, Animation, Entertainment and Game
Development. Supported PC processors include MIPS(tm), Pentium(r) and
Power PC(tm).
"The interest being generated by Freedom Graphics is extraordinary,"
said Jim Oyler, President and CEO of Evans & Sutherland. "Freedom
Graphics allows a low-cost PC-based system to achieve the performance
of a much more expensive workstation. This is going to be an
explosive market in the very near future."
Evans & Sutherland is the only 3D graphics vendor with a product line
that spans the entire computing industry from the personal computer up
to multi-million dollar flight simulators and location-based
entertainment systems.
"We are pleased that Evans & Sutherland has applied their knowledge
and experience in high-performance real-time 3D graphics to the PC
marketplace," said Tom Coull, President of Sense8 Corporation.
"WorldToolKit and Freedom Graphics will offer a definitive
hardware-accelerated solution for texture-mapped virtual reality
applications."
Freedom Graphics' feature set includes real-time 3D graphics rendering
and animation, hardware based 24-bit texture acceleration, scalable
texture memory up to 16 MBytes, bi-linear and tri-linear MIP-mapping,
specular highlights, fast set-up calculations, full scene
antialiasing, transparency and depth cueing. The additional
experience of E&S with OpenGL will also result in significant
performance advantages for applications using the OpenGL library from
E&S.
According to Ian Reid, Vice-President of Marketing at Advanced Visual
Systems, "Freedom Graphics offers a new level of capability for the PC
user and AVS/Express allows any PC developer to take immediate
advantage of features such as hardware texture-mapping and
transparency. It's the ideal combination."
Freedom Graphics performance under Windows/NT and OpenGL is 300,000
triangles/second. The card will list price at US$2450 with second
quarter availability through OEMs and VARs. Freedom Graphics was
first shown at Fall Comdex '94 in Las Vegas.
The significance of Freedom Graphics lies in its delivery of a
graphics feature set at unsurpassed performance levels. Advanced
features such as texture mapping are still unavailable from any other
vendor for under US$10,000. Freedom Graphics also provides performance
not yet seen in the 3D PC graphics market. Nearest competitors for
performance provide minimal feature sets and are only available at
much higher prices.
Evans & Sutherland is a leader in advanced 3D graphics and
visualization systems for science, industry, education, and
entertainment. The Graphics Systems Division provides graphics
hardware and software solutions that are sold and supported by DEC,
HP, IBM, and Sun Microsystems. Evans & Sutherland was founded in 1968
and is based in Salt Lake City, Utah.
Freedom Graphics, and Freedom Series are trademarks of Evans &
Sutherland. OpenGL is a registered trademark of Silicon Graphics,
Inc. All other trade names are trademarks or registered trademarks of
their respective holders.
Freedom Graphics(tm) for the Personal Computer
High-Speed Realism from Evans & Sutherland
Evans & Sutherland pioneered the computer graphics industry over 25
years ago. Since then our graphics know-how has been engineered into
everything from multi-million dollar flight simulators to high-end
graphics accelerators for workstations. Now, the same technology used
in those high-end workstations is available for the personal computer
with Freedom Graphics. Freedom Graphics is a 3D graphics card that
delivers high-performance, workstation-class 3D graphics for your
Windows NT applications. Freedom Graphics is a masterful
implementation of the specialized features that 3D graphics
applications require for smooth, fast execution. Users will be
impressed by the realistic images they can produce with the
well-crafted feature set.
Freedom Graphic Advantages
- Real time 3D graphics rendering and animation
- 24 bit texture acceleration
- Perspective acceleration of colors & textures
- Bi-linear & tri-linear MIP-mapping
- Color modulation
- Fast set-up calculations
- Antialiased vectors and polygons
- High resolution support
- Programmable antialiasing filter
- Hardware window clipping
- Transparency & Depth cueing
- Hardware cursor support
- Line-slope intensity correction
Software Programming Environment
Freedom Graphics supports the OpenGL(tm) software application
programming interface and was designed to accelerate OpenGL in the
personal computing environment."
FROM THE SPEC SHEET:
Technical Specifications
- 3D Graphics Engine by Evans & Sutherland
- Display Memory - 4MByte of VRAM
- Z buffer Memory - 4MByte of DRAM
- Texture Memory (optional)
- 1, 4 or 16 MByte user installable SIMM 3D Resolutions
(1280x1024, 1024x768, 800x600, 640x480)
- Display Colors - 8, 12, 24 bit color support
- Maximum Vertical Refresh Rates of
72Hz non-interlaced at all supported resolutions
- PCI local bus
- Physical dimensions 12.28" Length x 4.2" Height (PCI Full Length Compliant)
- CPU Support: Power PC, MIPS, Pentium
Software Support - 2D/3D Drivers
- Windows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available)
Monitor
Video timing supports any monitor capable of displaying the listed
resolutions in non-interlaced mode. 15 pin D-shell VGA connector
Availability
The Freedom Graphics product will be initially sold through OEM's and
Value-Added Resellers, who will be announced along with the product.
The product will be available on the product announcement date.
Freedom Graphics is a trademark of Evans & Sutherland Computer
Corporation. OpenGL is a registered trademark of Silicon Graphics
Inc. All other products are trademarks of their respective
companies.
CONTACT INFORMATION:
Jennifer Hughes
Evans & Sutherland
jhughes@dsd.es.com
Phone: 1-800-367-7460
Facsimile: (801) 582-0524
[return to index]
B04) Matrox Impression Plus
FROM THE SPEC SHEET:
Windows Features:
- 40 million Winmarks
- 175 MHz DAC or optional 220 MHz DAC
- 1600 x 1200 in 256 and 65K colors
- 1280 x 1024 in 16.7m colors
- 110 Hz refresh at 1280 x 1024 resolution
- 120 Hz refresh at 1024 x 768 resolution
- Windows resolution and colours: (* requires 4Mb WRAM)
- 1600 x 1200 256, 65k*
- 1280 x 1024 256, 65k*, 16.7m*
- 1152 x 882 256, 65k, 16.7m*
- 1024 x 768 256, 65k, 16.7m*
- 800 x 600 256, 65k, 16.7m
- 640 x 480 256, 65k, 16.7m
Multimedia Features:
- Microsoft DCI software video acceleration (Indeo, Cinepak, Video for
Windows)
- 24 frames per second playback
MGA Video XL Upgrade Module: (Q1 95)
- Support for VESA Media Channel (VM Channel) video expansion standard
and PowerPlay64
- 32 bit connector for increased video datapath (100 Mb/second)
- Accepts up to 15 video peripherals
- Support for multiple live video windows
- VideoLogic PowerPlay64 add-on module for smooth, video playback at
1280 x 1024 at 30 frames/second
- resolution scaling using Pixel Interpolation
- color space conversion from YUV to RGB
Real-Time 2D and 3D Features:
- Accelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors,
and 800x600 in 16.7 m colors
- 150,000 Gouraud shaded polygons per second
- Accelerated double buffering and z-buffering
- Support for industry standard 3D API's : 3DR, OpenGL, HOOP's and VAGI
- DynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows
and DOS
- Realtime 3D Wireframe Resolutions and Color Depths: (*requires 4Mb
WRAM)
- 1600 x 1200 256*
- 1280 x 1024 256*
- 1152 x 882 256, 65k*
- 1024 x 768 256, 65k*
- 800 x 600 256, 65k, 16.7m*
- 640 x 480 256, 65k, 16.7m*
- Realtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires 4Mb
WRAM)
- 1600 x 1200
- 1280 x 1024
- 1152 x 882 256*
- 1024 x 768 256*
- 800 x 600 256, 65k*
- 640 x 480 256, 65k*
Models Available:
MGA-IMP+/P: PCI Bus
2 Mb WRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
MGA-IMP+/V: VL Bus
2 Mb WRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
MGA-IMP+/A: AT Bus
2 Mb WRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
MGA-IMP+/P/220: PCI Bus
2 Mb WRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/P
MGA-IMP+/V/220: VL Bus
2 Mb WRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/V
MGA-IMP+/A/220: AT Bus
2 Mb WRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/A
MGA-MOD/2Mb/1 2Mb upgrade for MGA Impression Plus
1600x1200 in 256 and 65K colors
1280x1024 in 16.7m colors
MGA-MOD/VMC VideoLogic PowerPlay64 video accelerator chip
1280 x 1024 at 30 frames per second
MGA-MOD/VMC/2MB 2 Mb upgrade for MGA Impression Plus and VideoLogic
PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second.
CONTACT INFORMATION:
Telephone 1-800-361-1408
Matrox Graphics Inc.
1055 St Regis Blvd
Dorval, Quebec
Canada H9P 2T4
Telephone: 514.685.2630
Facsimile: 514.685.2853
COMMENT:
From Chris Hinch (chris@dcc.govt.nz):
I heard comments on comp.sys.opengl that, at the moment, the
Impression Plus doesn't have "true" OpenGL support under Windows NT.
I don't know if this is correct or not.
From Blair MacIntyre:
This is partially true. Someone from Microsoft posted saying that NT
3.51 will include the appropriate driver for OpenGL for this card.
[return to index]
B05) Oki TrianGL
More information on Oki and their products can be found on their web
page (www.oki.com) or by sending email to triangl@oki.com
The information here was extracted from the page
http://www.oki.com/products/TrianGL.html
Oki's TrianGL is aimed at 3D applications using the OpenGL graphics API.
At the heart of the TrianGL is a custom, high-performance rendering
ASIC--a drawing engine which provides both 2D and 3D acceleration. The
chip interfaces directly to multiple banks of video RAM via a
80-bit data bus, boosting overall drawing performance.
The four banks of VRAM, 10 MBytes in all, each operate independently
to maximize the performance efficiency of the rendering ASIC. For many
drawing primitives, all the banks can operate in parallel. However,
for certain primitives, such as vector drawing or triangle drawing,
address and color values are sent from the ASIC to the appropriate
memory banks in a pipelined, serial fashion. TrianGL's use of triangle
drawing primitives gives the board a major performance advantage over
other products which use simpler span primitives.
Two separate RGB buffers allow true hardware double buffering for
smooth, artifact-free animation. An independent 24-bit Z buffer is
dedicated for hidden surface removal during 3D object rendering. And
finally, eight utility planes support board-specific video options
such as overlays, window types and RGB double buffering. In order to
support VGA compatibility, a VESA standard VGA passthrough interface
is included on the board.
Accelerated Drawing Operations
- Solid Rectangle Fill - 266 M pixels/second
- Pattern Rectangle Fill - 66 M pixels/second (8-bit),
33 M pixels/second (24-bit)
- Screen to Screen Copy - 33 M pixels/second (8-bit),
16 M pixels/second (24-bit)
- Raster Operations - 33 M pixels/second
- Line (2D) - 33 M pixels/second, 1.4 M 10-pixel lines/ second,
random orientation
- Triangles (3D Gouraud shaded) - 22 M pixels/second,
250K 50-pixel triangles/second, random orientation
TrianGL Features
- Enables Workstation-class 3D performance on PCs
- Accelerates OpenGL API compatible graphics under Windows NT
for 2-D and 3D applications
- Allows fully configured 3D systems for under US$10,000
(TrianGL pricing has not been set, but it should be
around US$2500)
- True 24-bit graphics
- Fully double-buffered 24-bit VRAM buffers
- 24-bit hardware Z-buffer
- 8 bits of hardware utility planes
- Large 8 kbyte FIFO allows independent host operation
- Fast internal RAM for storing patterns,line styles,
and intermediate data
- 64 x 64 hardware cursor
- Host to Screen Copy
- Screen to Host Copy
- Color Expansion
- Color Interpolation
- Linear Frame Buffer Support
Specifications
- Dimensions - Full-length VLbus/ISA board 13.5" length x 5" height
- Power Dissipation - 15 Watts typical (20 Watts maximum)
- Bus Interface - VESA VLbus Local Bus Standard,
Rev. 1.1 Local Bus Target, 32-bit data path
- VGA Support - VESA Standard VGA passthrough
- Monitor Support - Software-programmable 1024 x 768,
non-interlaced, vertical refresh rates from 60 to 76 Hz
- Frame Buffers - Two 24-bit, 1024 x 768 RGB
- ZBuffer - 24-bit, 1024 x 768
- Memory - 10 Mbytes VRAM, 512 bytes internal RAM
- FIFO - 8k x 32-bit for graphics commands and data
Software Support
Oki supports TrianGL on PC and RISC PC platforms with host software
drivers for Windows NT 3.5. OpenGL and DDI support are available for
Intel and Mips platforms. Other popular APIs, including AutoCAD, will
be supported in future software releases.
Look for future TrianGL versions with higher resolution, and a PCI bus
interface.
[return to index]
B06) Intergraph GLZ Series
The GLZ series accelerates OpenGL[tm] graphics on Intergraph Computer
Systems' TDZ workstations. GLZs let you manipulate Gouraud-shaded 3D
models by adding realistic effects such as lighting, translucency, and
textured surfaces; and performing spectacular flythroughs,
walkthroughs, and animations -- all in real time, at high resolutions,
and in true color.
By performing shading and geometry operations in dedicated hardware,
GLZs ease the load on the TDZ's Pentium[tm] processor(s) and cut down
traffic on the PCI bus, which results in dramatic improvements in
graphics performance.
The GLZ family supports Intergraph's 17- and 21-inch multi-sync
monitors and 21- and 27-inch InterVue monitors at resolutions up to
1,600 x 1,280 pixels. The GLZs support dual screens and are ready for
stereoscopic display on any stereo-ready monitor. (LCD shutter glasses
and emitter modules are required and are available from Intergraph
Computer Systems.)
The GLZ family offers a selection of 34, 24, or 12 megabytes of
VRAM. 24 megabytes of VRAM supports resolutions up to 1,600 x 1,280
with 16.8 million colors (true color). 12 megabytes of VRAM suppots
true color at a maximum resolution of 1,152 x 854. 34 megabytes of
VRAM supports a 32-bit Z buffer, double-buffered true color, and
display capabilities such as translucency and overlay at resolutions
up to 1,600 x 1,280.
Intergraph Computer Systems offers six different GLZ
configurations.
GLZ6
The top of our 3D graphics accelerator line -- offers shading
acceleration, geometry acceleration, and texture-processing for fast,
real-time rendering of complex and detailed designs.
Product highlights
- 34 MB of high-speed VRAM for 126 bit planes of video memory at
all display resolutions, providing:
- 24-bit, double-buffered image planes
- 32-bit Z buffer
- 8-bit, double-buffered
- 8-bit alpha buffer
- Other planes for additional features and further acceleration
- Texture processing fully supported in hardware with 8 megatextels
of texture memory (32 MB of DRAM) for full trilinear
interpolation of mip-mapped images
- Geometry acceleration to speed up lighting and transforms
- Support for the OpenGL industry-standard graphics library
- Full hardware support for Gouraud and flat shading of 3D triangle meshes
- Anti-aliased vector support to eliminate anomalies of standard
raster displays
- Industry-standard PCI bus interface with high-speed DMA engine
- Genlock support for dual screens, eliminating the visual beat
frequency effect that can occur when two monitors are placed
close together
- Support for Intergraph Computer Systems' 21- and 27-inch InterVue
monitors and 17- and 21-inch multi-sync monitors
- Stereo-ready display for 3D viewing, which enhances cartographic
applications and design visualization
- Multiple video resolution support for resolutions ranging from
640 x 480 pixels to 1,600 x 1,280 pixels
- Eight hardware color tables, allowing multiple windows to simultaneously
display using independent color palettes for instantaneous color
refinement in demanding imaging applications (see p.11)
- 10-bit gamma correction using state-of-the-art, 10-bit digital-to-analog
converters, enabling user control of gamma values with no loss
of color resolution
GLZ5
Our GLZ5 offers the same high-performance shading and geometry
acceleration as does GLZ6. With 12 MB of VRAM, GLZ5 supports
resolutions up to 1,152 x 864. Two megatexels (8 megabytes of texture
memory) provide more than enough texture storage for adding patterns
to furniture, waves to water, or trees to parks and forests.
GLZ5's low price may even tempt you to invest in dual screens and LCD
shutter glasses for a stereoscopic adventure into virtual reality!
Product highlights (same as the GLZ6, except where noted)
- 12 MB of high-speed VRAM for 92 bit planes of video memory at
resolutions up to 1,152 x 864, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
- Texture processing fully supported in hardware with 2
megatextels of texture memory (8 MB of DRAM) for full
trilinear interpolation of mip-mapped images
- Support for Intergraph Computer Systems' 17- and 21-inch
multi-sync monitors
- Multiple video resolution support for resolutions ranging
from 640 x 480 pixels to 1,152 x 864
GLZ4 and GLZ3
GLZ4 and GLZ3 support both shading and geometry acceleration. If you
need fast, accurate rendering of complex solid models but don't
normally require realtime texture processing for photorealism, GLZ4
(24 MB of VRAM) or GLZ3 (12 MB of VRAM) will give you performance that
more than meets your expectations. Don't worry if you occasionally
need to render a textured image. Thanks to OpenGL, texture processing
is fully supported in software.
Product highlights
- 24 MB (GLZ4) of high-speed VRAM for 92 bit planes of video
memory at all display resolutions, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
- 12 MB (GLZ3) of high-speed VRAM for 92 bit planes of video
memory at resolutions up to 1,152 x 864, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
- Geometry acceleration to speed up lighting and transforms
- Support for the OpenGL industry-standard graphics library
- Full hardware support for Gouraud and flat shading of 3D
triangle meshes
- Anti-aliased vector support
- Industry-standard PCI bus interface with high-speed DMA engine
- Genlock support for dual screens
- Support for the following Intergraph Computer Systems' monitors:
17- and 21-inch multi-sync monitors (GLZ3 and GLZ4)
21- and 27-inch InterVue monitors (GLZ4)
- Stereo-ready display for 3D viewing
- Multiple video resolution support for resolutions ranging
from 640 x 480 to 1,600 x 1,280 pixels (GLZ4)
- Multiple video resolution support for resolutions ranging
from 640 x 480 to 1,152 x 864 pixels (GLZ3)
- Eight hardware color tables, allowing multiple windows to
simultaneously display using independent color palettes
- 10-bit gamma correction
GLZ2 and GLZ1
Product highlights
- 24 MB (GLZ2) of high-speed VRAM for 92 bit planes of video
memory at all display resolutions, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
- 12 MB (GLZ1) of high-speed VRAM for 92 bit planes of video
memory at resolutions up to 1,152 x 864, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
- Support for the OpenGL industry-standard graphics library
- Full hardware support for Gouraud and flat shading of 3D
triangle meshes
- Anti-aliased vector support
- Industry-standard PCI bus interface with high-speed DMA engine
- Genlock support for dual screens
- Support for the following Intergraph Computer Systems' monitors:
- 17- and 21-inch multi-sync monitors (GLZ1 and GLZ2)
- 21- and 27-inch InterVue monitors (GLZ2)
- Stereo-ready display for 3D viewing
- Multiple video resolution support for resolutions ranging
from 640 x 480 to 1,600 x 1,280 pixels (GLZ2)
- Multiple video resolution support for resolutions ranging
from 640 x 480 to 1,152 x 864 pixels (GLZ1)
- Eight hardware color tables, allowing multiple windows to
simultaneously display using independent color palettes
- 10-bit gamma correction
GLZ1T
This card has the same features as the GLZ1 card, accept that it adds 8 MB
of texture memory and supports hardware processing like the GLZ5 and GLZ6.
GLZ configurations at a glance
GLZ Hardware Hardware Hardware Texture Frame Max
model rendering geometry texture DRAM buffer resolution
accel accel processing VRAM (in pixels)
GLZ6 Yes Yes Yes 32 MB 34 MB 1,600 x 1,280
(8 megatexels)
GLZ5 Yes Yes Yes 8 MB 12 MB 1,152 x 864
(2 megatexels)
GLZ4 Yes Yes No No 24 MB 1,600 x 1,280
GLZ3 Yes Yes No No 12 MB 1,152 x 864
GLZ2 Yes No No No 24 MB 1,600 x 1,280
GLZ1T Yes No Yes 8 MB 12 MB 1,152 x 864
(2 megatexels)
GLZ1 Yes No No No 12 MB 1,152 x 864
Performance specifications for GLZ2, GLZ4, and GLZ6
The following table summarizes hardware performance for GLZs
supporting resolutions up to 1,600 x 1,280 (GLZ2, GLZ4, and GLZ6) on
Intergraph Computer Systems' 21- and 27-inch InterVue monitors and 17-
and 21-inch multi-sync monitors.
3D graphics performance*
3D requests (with Z buffering) Performance
Triangle, 50-pixel, Gouraud shaded 450,000 triangles/second
Triangle, 25-pixel, Gouraud shaded 515,000 triangles/second
Vector, 10-pixel, solid color 1,150,000 vectors/second
Vector, 10-pixel, Gouraud shaded 1,000,000 vectors/second
Vector, 10-pixel, antialiased 550,000 vectors/second
Texturing performance (GLZ6)*
Textured areas, 512 x 512 (trilinear 15 megatexels/second
interpolated, mip-mapped)
2D graphics performance*
2D requests Performance
Vector, 10-pixel, solid color 1,450,000 vectors/second
Vector, 10-pixel, antialiased 550,000 vectors/second
Blit: screen to screen, 64 Bit 26 megapixels/second
(R,G,B,A,Z)
Fills 400 megapixels/second
Text, 9 x 13 240,000 characters/second
*These performance numbers are the maximum hardware rate. Actual
system performance depends on host processor speed and application.
Performance specifications for GLZ1, GLZ1T, GLZ3, and GLZ5
The following table summarizes hardware performance for GLZs
supporting resolutions up to 1,152 x 864 on
Intergraph Computer Systems' 17- and 21-inch multi-sync monitors.
3D graphics performance*
3D requests (with Z buffering) Performance
Triangle, 50-pixel, Gouraud shaded 230,000 triangles/second
Triangle, 25-pixel, Gouraud shaded 425,000 triangles/second
Vector, 10-pixel, solid color 800,000 vectors/second
Vector, 10-pixel, Gouraud shaded 800,000 vectors/second
Vector, 10-pixel, antialiased 285,000 vectors/second
Texturing performance (GLZ1T, GLZ5)*
Textured areas, 512 x 512 (trilinear 15 megatexels/second
interpolated, mip-mapped)
2D graphics performance*
2D requests Performance
Vector, 10-pixel, solid color 1,150,000 vectors/second
Vector, 10-pixel, antialiased 285,000 vectors/second
Blit: screen to screen, 64 Bit 13 megapixels/second
(R,G,B,A,Z)
Fills 200 megapixels/second
Text, 9 x 13 190,000 characters/second
* These performance numbers are the maximum hardware rate. Actual
system performance depends on host processor speed and application.
Display support
GLZ2, GLZ4, and GLZ6 support Intergraph Computer Systems' 21- and
27-inch InterVue monitors and our 17- and 21-inch multi-sync monitors
at resolutions up to 1,600 x 1,280 pixels. The following table
indicates the currently supported screen resolutions in full 24-bit,
true-color, double-buffered mode.
Resolutions Colors Maximum
supported supported refresh
16.8 M rates
1,600 x 1,280 X 76 Hz
1,600 x 1,200 X 81 Hz
1,280 x 1,024 X 94 Hz
1,280 x 960 X 100 Hz
1,152 x 864 X 85 Hz
1,024 x 768 X 122 Hz
800 x 600 X 153 Hz
640 x 480 X 186 Hz
GLZ1, GLZ1T, GLZ3, and GLZ5 support Intergraph Computer Systems' 17- and
21-inch multi-sync monitors at resolutions up to 1,152 x 864. The
following table indicates the currently supported screen resolutions
in full 24-bit, true-color, double-buffered mode.
Resolutions Colors Maximum
supported supported refresh
6.8 M rates
1,152 x 864 X 72 Hz
1,024 x 768 X 85 Hz
800 x 600 X 85 Hz
640 x 480 X 85 Hz
For more information or the number of a sales representative or
Intergraph Computer Center near you, call:
U.S. and Canada : 800-763-0242
Asia-Pacific : 852-2893-3621
Europe : 31-2503-66576
Middle East : 971-4-367555
Other areas : 1-205-730-5441
Or reach us on the Internet at http://www.intergraph.com.
[return to index]
B07) Division's VPX Image Generator and ProVision Systems
Division's VPX image generator board in an extended EISA board which offers
up to 300,000 fully texture-mapped, z-buffered polygons per second, with
screen-fill performance of more than 997 megapixels per second. The VPX
board can render a single image (or a stereo image on the VPX-Stereo version
only) in NTSC composite or Y/C video, or field-sequential RGB formats.
The VPX is available as an OEM PC card, for integration into the OEM's own
PC platforms, or as a fully-configured development platform.
The ProVision Merlin development platform for the VPX card includes a
high-performance Pentium(R) processor, one, two, or three VPX graphics
cards, standard MS-DOS PC I/O, and software development tools. The ProVision
Merlin is a complete solution for manufacturers who want to immediately
start development.
The VPX board is also available in Division's ProVision 10 immersive virtual
reality accelerator for the HP 700 range of UNIX workstations, or in
Division's ProVision 100 fully-integrated virtual reality workstation, which
includes an HMD, tracker, 3D audio, and all software required to create
complex virtual environments without programming.
A key feature of the VPX board is the outstanding pixel fill-rate needed to
fill the large numbers of textured polygons required for visually-realistic,
real-time applications. The VPX board has been developed from the outset for
high-end simulation and entertainment applications, and is capable of a
sustained 20-30Hz frame-rate with very rich visual content and 3D depth. The
VPX is based on the University of North Carolina's patented Pixel-Planes
(tm) massively parallel image generator technology.
PRICING
ProVision Merlin - PC/DOS based graphics System, Pentium Option
The ProVision Merlin is an advanced virtual reality, simulation, or
entertainment computer system with the VPX Pixel-Planes(tm)
graphics. This 66 MHz Intel(R) Pentium(R) PC includes a compact,
rugged, industrial-class chassis, 300 watt power supply, 4 available
EISA slots, a keyboard, mouse, 16Mbytes RAM, 500Mbyte Disk, 14" color
monitor, MS DOS, MS Windows, and a VPX-Mono image generator board. The
ProVision Merlin supports mono head mounted displays and NTSC video
monitors. The graphics system includes Division's dPL graphics runtime
library for the VPX. One VPX-Mono image generator is included in this
system.
- VPX-Mono image generator board DBE0150-M: US$14,900
(For OEM sales only. Requires upgraded power supply and cooling in
host PC.)
- VPX-Stereo image generator board DBE0150-S: US$21,450
(For OEM sales only. Requires upgraded power supply and cooling in
host PC.)
The ProVision Merlin is also available in configurations with two or three
VPX image generator boards, thus achieving up to six simultaneous
out-the-window displays and 900,000 fully photo-textured, z-buffered
polygons per second.
For more information, contact:
Pierre duPont dupontp@division.co.uk
Marketing Director, Division Limited
19 Apex Court, Woodlands, Bristol UK BS12 4JT
phone: +44 1454 615554
fax: +44 1454 615532
They also have a web page at http://www.division.com.
[return to index]
B08) Reality Simulation Systems Little Squirt
They had an experimental WWW server running, but it has been down.
The URL is http://www.simsys.com/
You can get more info about the company by
1) finger @simsys.com
2) mail info@simsys.com
For more information, contact:
Reality Simulation Systems, Inc.
1223 Peoples Ave.
Troy, NY 12180
Phone: 518.276.3073
Fax: 518.276.6380
[return to index]
B09) Western Digital Tasmania 3D
The information I currently have is from the press release on Western
Digital's home page:
http://www.wdc.com/
The actual press release is at:
http://www.wdc.com/new/releases/950918-2.html
The board is aimed at 3D gaming and is available for either PCI- or VL-based
systems.
It has an estimated selling price of $250.
It renders high-resolution three dimensional games with detailed textures at
realistic frame rates on mainstream PCs. Its 640 by 480 resolution redefines
state-of-the-art for 3D games, quadrupling the current 320 by 200
resolution of most software-based 3D games.
The board comes with two popular high-resolution action games,
immediately sending users into the next dimension of computing.
The design and implementation of Tasmania 3D allows it to co-exist with
any 2D graphics accelerator. Users don't have to invest in any additional
hardware to play their 3D games. Tasmania 3D gives users the excitement of 3D
without impacting the performance of their existing 2D graphics card.
Tasmania 3D incorporates the Yamaha YGV612 Rendering Polygon
Accelerator. It provides hardware texture mapping for the highest quality of
detail, without sacrificing performance. It also features gouraud shading for
smooth, realistic contours and Z-buffering for hidden surface removal, giving
gamers the ultimate playing experience.
[return to index]
B10) Dynamic Pictures V192
The information I currently have is from Leo Merta at Dynamic
Pictures, Inc. For more information, contact Dinesh Sharma at:
Dinesh Sharma (sharma@dypic.com)
Dynamic Pictures, Inc.
5225 Betsy Ross Drive
Santa Clara, CA 95054-1102
Phone: 408 327-9000
The V192 3D Graphics Accelerator card is the first product in a new
generation of workstation-performance Peripheral Component Interconnect (PCI)
graphics acceleration cards for the PC Windows 95/Windows NT desktop market.
Dynamic Pictures was recently responsible for developing the ZLXp-L1 and
ZLXp-L2 graphics accelerators for the Alpha AXP workstations from
Digital Equipment Corporation. The V192 accelerator card is an almost
identical product to the ZLXp-L1.
Features
- 1280x1024 24-bit Z buffer
- 1280x1024 24-bit double buffer
- 16 MB of high-speed VRAM
- On-board VGA
- Gouraud shading
- Overlays and Window ID planes
- 8-bit alpha buffer
- 4-bit stencil buffer
- Accumulation buffer
- Atmospheric effects (i.e. fog, smoke)
- Anti-aliasing - points, lines, polygons, and full scenes
- Alpha blending
- Transparency
- Scissor and stipple masking
- Stereo Display
Performance
- The V192 has application-level graphics performance
comparable to SGI's Indigo2/Extreme and the HP Visualizer 24
at a fraction of the price.
- 200K 3D triangles per second
(50 pixels, smooth shaded mesh, Z-buffered)
- 1.4 million 3D vectors per second
Software Compatibility
- 100% OpenGL compliant - The V192 3D Graphics Accelerator
card comes with OpenGL drivers developed by the industry
leaders in OpenGL driver development. Drivers are available
for Pentium, MIPS, Alpha AXP and Power PC based systems.
- Seamless integration with Windows NT 3.5 or greater.
System Hardware Requirements
- PCI-based processor (Pentium, MIPS, Alpha AXP or Power PC).
- One available PCI bus-master slot for the V192 card.
- Support for on-board VGA, no additional VGA card is required.
Availability
- The V192 3D Graphics Accelerator is available through
selected OEM partners. Please contact Dynamic Pictures for
more information.
[return to index]
B11) Matrox Millenium
This information was obtained from Matrox's WWW server at
http://www.matrox.com/
The Matrox Millenium is consistently reviewed as one of the best 2D
graphics cards currently available, with features including
- World's highest performance at 61 million Winmarks
- Dual ported Window RAM (WRAM) memory technology
- Optimized PCI Local Bus Design
- Resolutions up to 1600 x 1200 in 256, 65K and 16.7M Colors
- 220 Hz flicker-free screen refresh
- Base versions available with 2 or 4 MB of Window RAM
- Upgradeable to 4 or 8 MB of Window RAM
- Hardware accelerated color space conversion and video upscaling
to accelerate MPEG and AVI full screen playback.
The 3D features include
- Gouraud shading
- double buffering
- 16-bit Z-buffering
- renders 190,000 Gouraud shaded polygons per second
- display drivers for Windows {3.1, 3.11, '95, NT 3.5}, OS/2 2.1,
Warp 3.0, AutoCAD 12 and 13 for DOS and Windows, Microstation
5.0, VESA 2.0 (up to 1280 x 1024)
- Support for standard 3D APIs including Silicon Graphics OpenGL,
Microsoft Reality Lab, Intel 3DR, and Criterion RenderWare
Specifications Summary and Ordering Information
Windows
Resolutions and Colors |
| With 3D Gouraud Shading |
|
Resolutions | Colors |
Resolutions | Colors |
1600 x 1200 | 256, 65K*,16.7M** | 1600 x 1200 | 256** |
1280 x 1024 | 256, 65K* 16.7M* | 1280 x 1024 | 256*, 65K** |
1152 x 882 | 256, 65K, 16.7M* | 1152 x
882 | 256,* 65K** |
1024 x 768
| 256, 65K, 16.7M* | 1024 x 768 | 256*, 65K**,16.7M** |
800 x 600
| 256, 65K, 16.7M | 800 x 600 | 256, 65K*, 16.7M** |
640 x 480
| 256, 65K, 16.7M | 640 x 480 | 256, 65K*, 16.7M** |
*Requires 4
MB of Window RAM. | **Requires 8 MB of Window RAM | | |
All 3D
modes are double buffered with 16-bit Z-buffer |
| | |
Refresh
Rates | | |
Resolution | V. Frequency
| H. Frequency |
1600 x 1200 | 60 - 85 Hz | 76 - 96 KHz |
1280 x 1024 | 60 - 110 Hz | 63 - 107 KHz |
1152 x 882 | 60 - 120 Hz | 54
- 110 KHz |
1024 x 768 | 60 -
120 Hz | 48 - 104 KHz |
800 x 600 | 60 - 200 Hz | 37 - 100 KHz
|
640 x 480 | 60 - 200 Hz
| 32 - 100 KHz |
[return to index]
B12) APD Free Dimension
This information was received from Victor Silveira
(VSilveira@aol.com).
The APD Free Dimension is a PCI Bus 3D Graphics Board, ideally suited for
Virtual Reality, Simulation, and Entertainment. The "Free Dimension" Board is
designed and manufactured by APD, and it is marketed in Europe by APD, and
marketed in the US by SILVEIRA Corporation.
The Free Dimension Board ("FDB") is designed to provide on a PC or Macintosh
the same performance as those of a higher end more expensive workstation
(such as Silicon Graphics, or SUN, etc.), but for a fraction of the price.
The FDB provides true texture mapping and simultaneous Gouraud Shading, so
that the user may experience WorkStation Class 3D on a PC/Mac environment.
Real Time Graphics Applications are possible for Virtual Reality (VR) and
Simulation applications. FDB incorporates GUL (Graphics Ultra Light),a
Library Optimized for Real Time Graphics, that takes advantage of the
underlying hardware (GUL works with Studio and SoftImage).
Hardware Features
- True color double frame-buffer and Z-buffer
- TRUE Hardware supported texture mapping and Gouraud Shading (not
just acceleration)
- perspective correction
- 2D-overlay + 3D + 2D underlay
- multiple 3D windowing control
- frame rate regulation
- stereoscopic output at full resolution
- plug and play single slot PCI Bus
- ... and more.
Technical characteristics
- Rendering speed.
- Textured mapping and/or Gouraud shading at 20
million pixels/second rate.
- 320 k textured and / or shared polygons / sec.
- Per polygon basis selection of the hardware coloring
method (texturing, and / or shading).
- Hardware perspective correction of textured polygons.
- Frame Buffer
- 8 MB of RAM
- four, 32 bits wide frame buffers at full-resolution for
double buffering + double camera (stereoscopic camera).
- no redraws visible
- artifact free image sequencing (buffer - switching
synchronized with vertical retrace signal)
- 24 color bits / pixel
- hardware flash erase function
- full initialization of the framebuffer in less than 77
micro seconds.
- Z Buffer
- 16 bits wide Z Buffer
- Hardware flash erase function
- full initialization of the frame - buffer in less than 77
microseconds.
- Shading
- Three independent color interpolators
- Software definable reflection coefficients.
- Colors
- True 3D information (24 bits per pixel)
- 8 transparency levels applicable of each polygon
- 2D VGA information transparently converted to 24 bits
using a color palette.
- Resolution. Maximum 3D window size, with true color and stereo (for
each eye) is:
- 800 x 512 pixels in an 800 x 600 screen
- 640 x 480 full screen
- Stereoscopic output
- Jack output ready for standard CrystalEyes shutter
glasses emitter
- 120 Hz stereo (60 Hz each eye interleaved) video output for
multisync monitor (no video synch doubler needed)
- Each eye at full resolution (800 x 512) + double
buffering + true color.
- Texture Mapping
- True hardware texture mapping at 20 Million pixels /
second rate
- texture map coordinates are perspective corrected )no
distortion in the resulting image)
- textured polygons can be simultaneously lighted, at 20
Million pixels per second rate
- texture colors corrected by hardware according to the
lighting level of each pixel
- 1 MByte texture Memory; 8 Bit wide texture maps
- 32 simultaneously definable 8 - bits palettes, of 16
million colors
- each texture map can be dynamically associated with any
of the 32 available palettes
- one of the 256 indexes of the palettes can be defined as
transparency color
- arbitrary complex shapes can be drawn in the scene using
self-orienting bitmaps
- hardware texture wrapping function (so that a repeating
pattern can be applied to a polygon)
- maximum texture size for automatic wrapping textures is
128 x 128 texels
- hardware bit mapping support for each texture map.
- Object Selection
- a 7 bit wide identification can be associated with each
object
- it is stored in the frame buffer for each pixel belonging to the
object
- Point-and-select or help functions implementation with minimum
overhead
- Object tagging can be individually enabled or disabled for each
primitive
- hardware access to tagging information
- tag value returned in less than 16 msecs.
- Overlay and Underlay
- 2D images, full - motion digital video and textual
information can be freely mixed with the 3D scene
- Information from the VGA mixed with the 3D information
through the feature connector. Four Modes available to
control 2D and 3D information mixing as follows: a) pass
through mode. b) 3D only mode, c) underlay mode, d)
overlay + underlay mode.
- Multiple 3D Windowing Control. 3D Rendering on multiple windows
that can be freely moved and re-sized within the screen.
- Frame Rate Regulation
- Synchronous or asynchronous image sequencing
- Erasing of frame-buffer and Z Buffer automatically
performed after each buffer switching
- Horizontal re-trace counter available in all modes
- Four different synchronization modes available: Fully
Synchronous, Normal Synchronous, Asynchronous, Software
synchronization.
- System requirements. A PC pr PowerMac with a CPU running at
90MHz or above, 16 MBytes of RAM, SVGA with a standard feature
connector, 1 PCI free slot, and Windows 95, Windows NT, MS DOS
6.2, or System 7.5.
The APD 3D PCI accelerator Board manufactured by APB scheduled for
release during February 1996 in the $4,500 range.
Contact Information:
You may contact Sales, Marketing and Technical support at the
following addresses:
APD
Attention Luis Pedro Marzan, Vice President
Madrid, Spain
Telephone: (34) (1) 798 5626
Fax: (34) (1) 797 7897
EMail: freedimension@gapd.es.
SILVEIRA Corporation
Attention: Mr. Kevin Toler, Manager
Washington DC, USA
Telephone: (202) 686 2230
Fax: (202) 686 2231
EMail: 102511,652@compuserve.com.
[return to index]
B13) Arcobel Imagine
The following information was provided by Peter Van Ackeren,
Technical Support Engineer at Arcobel
(ossfs1!pva@relay.NL.net).
Features
- Based on the 60 Mhz Imagine VLIW (Very Long Instruction
Word) ultra high speed graphics and image processor
- 8000 MIPS pixel processing speed
- Equipped with 8 MB of VRAM, allowing display sizes up to
1600x1280 in true colour (32-bit)
- Image size up to 8 Mpixels (e.g. 4K x 2K x 8-bit)
- 24, 16,or 8 bit images can be combined with an 8 or 16 bit
overlay plane
- Supports Microsoft Windows '95 and Windows/NT 3.5
operating systems
- Provides Windows acceleration using optimized downloaded
software
- Simultaneous support for Windows acceleration and Imagine
native mode graphics applications
- Multiple boards in one system can be synchronised with one
common signal up to 140 MHz
- Industry standard 32-bit PCI interface Rev.2.1 supports up
to 132 MB/s (master DMA burst transfers)
- Direct memory access capabilities
- Memory & I/O expansion bus (up to 240 Mpixel/s bandwidth)
- Optional broadcast standard video frame grabber (Imagine
Capture Board)
Major Application Areas
- 3D-Graphics
- Multi Media Applications
- Broadcast Video Editing and Special Effects
- True Colour Desktop Publishing (DTP)
- Professional Photo Retouching
- Raster Image Processing (RIP)
Board Architecture
- The Imagine PCI-Board uses the 32-bit PCI local bus
providing compatibility with current Intel `486 & Pentium
based PC's and PowerPC MacIntosh systems. Configuration
conforms to Plug & Play specifications.
- The AMCC S5933 PCI Local Bus interface handles all
accesses to on-board locations and provides DMA support
between the host memory and the Imagine FIFO.
- The board has 3 separate memory spaces : up to 8 MB of
image memory (VRAM), 2 or 4 MB of data/texture memory and
256kB of instruction memory (synchronous SRAM)
- The Texas Instruments TVP3026 Video Interface Palette chip
provides RAMDAC and color key functions plus a hardware
cursor
- SVGA pass-through for alternated SVGA and native mode
graphics
- On-board Video-In connector supports optional true colour
real-time Imagine Capture Board
Supported Operating Systems & Graphics Standards
- Software drivers for Windows '95 and Windows/NT 3.5
- Windows `95 GDI, 3D-DDI, Intel 3DR, as well as the
forthcoming OpenGL for Windows and directX
- Imagine native development environment available for
Windows '95, Windows/NT 3.5, Solaris 1.0 and Linux
Imagine SDE - The Software Development Environment
- The SDE bundles all software tools to develop Imagine
native code applications and customer specific graphics
libraries:
- `GCC' ..... GNU ANSI-C Compiler
- `IMAS' .... Hierarchical Instruction Set Assembler
- `IMLIB' ... Library tool
- `IMLINK' .. Linker / loader
- `IMCOMM' .. Communication tools
- `IMSIM' ... Visual Simulator / Debugger
- `Winbug' .. Console based debugger
- Imagine Native Software Libraries
- `IMCORE' .. Memory management, arithmetic, C
initialization, text display, graphic core and
timer functions
- `I1D' ..... Line drawing, bitblits and fonts
- `I2D' ..... 2D graphics image manipulation functions,
e.g. arithmetic, copy, raster, relational,
blending, affine transformation and
convolution functions
- `I3D' ..... 3D texture mapped graphics, e.g. vertex
based and rendering functions
- `IMCC' .... Image compression / decompression and
conversion functions
- `IIL/SIV' . Intermediate library providing C-macros for
vector processing and fixed point arithmetic
For more information please:
Call: (+31) 73 6444.144
Fax: (+31) 73 6444.150
E-mail: sales-ag@arcobel.nl
or write to:
Arcobel Graphics B.V.
P.O. Box 3523 DM `s Hertogenbosch
The Netherlands
[return to index]
B14) Synthetic Images Reality Blaster
This information was provided by Lee Slater,
lslater@synthetic.com.
Reality Blazer, Model RB-1000PC
The Reality Blazer was created and built for one purpose - to
process and render virtual worlds. Unlike graphics accelerators,
the Reality Blazer is capable of holding an entire virtual world,
and then carrying out complex object oriented simulation
completely independent of the host processor. This leaves the
host PC free to perform complex applications and interface tasks.
FEATURES
- Designed specifically for high performance
Industrial Simulation & Virtual Reality. This is
NOT just another graphics accelerator!
- Flexible and scaleable. Use a single board by
itself for a monoscopic environment. Add a
second video processor channel for dual display
3-D stereo. Add optics distortion correction as
needed - all right on the same board!
- Anti-alias processing and NTSC/PAL included!
- Run multiple boards in a single PC - for full speed
stereo 3-D, multiple view perspectives or even
totally different scenarios.
- Dynamic texture swap, texture tiling (up to 8x8),
rotating textures, custom bit mapped fonts and 2D
texture "stamps", for outrageous special effects!
- 120Hz StereoGraphics and Sun ZX compatible
LCD shutter glass output.
- Optional Optics Distortion Processor allows use of
spherical projections or custom optics distortion.
- Standard NTSC/PAL processors are sync locked
with scene processors - no frame latency!
- Load management, LOD blending and fading.
- Programmable 3D windows and subscreens!
SPECIFICATIONS
- 60,000 continuous polys per second
- 2,000 polys/frame @ 30 FPS update rate
- 60/120Hz video refresh rate (each channel)
- 16 million colors (24-bit) on screen
- Standard 1Mb of subdividable texture maps
(64-128x128, 256-64x64, etc), expandable
- Vector and bit mapped text fonts
- 512x480 and other resolutions
- RS-170A mode also available on VGA connector
- 200 instantaneous moving models (>1K in scenario)
- Simultaneous flat or smooth shading, texturing,
transparancy, translucency and anti-aliasing
- Standard 24-bit Z-depth buffering in hardware
- Standard 25,000 poly world size, expandable
- Object instancing allows millions of polys in world
- Standard sync-locked NTSC and PAL processor
- Standard hardware anti-aliasing
- Standard 120Hz LCD shutter glass interface (TTL)
INCLUDED SOFTWARE
- 'C' language API
- World compiler and visualizer
- Conversion utilities for DXF, 3DS and others
- Special utilities, such as font compiler and
atmospheric effects generator and others.
- Diagnostic utilities, sample worlds and programs
OPTIONS
- Plug-in 2nd channel for full stereo 3-D output
- Plug-in Optics Distortion Processor module
- Expand onboard texture map RAM to 4Mb
- Expand onboard database RAM to 225K polys
For more information contact:
Lee Slater, Director of Marketting
Synthetic Images
Voice: 408-267-8451
Fax: 408-267-1812
e-mail: lslater@synthetic.com
[return to index]
B15) S3 ViRGE and ViRGE/VX
The information in this section was taken from the S3 homepage at:
http://www.s3.com/
The ViRGE 64-bit DRAM-based accelerator combines a 135MHz RAMDAC and
clock synthesizer with the multimedia capabilities of S3's Trio64V+
including video acceleration, video playback using both software and
hardware sources, live video support and the ability to connect with
popular NTSC and PAL decoders. Additionally, ViRGE is SVGA-compatible,
so as to support legacy DOS applications and games, and provides
high-performance 2D GUI acceleration support for resolutions up to
1280 x 1024 x 256 colors at 75Hz. S3's ViRGE accelerator also provides
support for all major 3D APIs, including OpenGL, Microsoft's Direct3D
and RealityLab, as well as Argonaut BRender and Criterion Renderware.
The ViRGE/VX product offers all of the same features as the DRAM-based
ViRGE, but substitutes support for VRAM and WindowsRAM (WRAM), and
increases the integrated RAMDAC performance level to 220
MHz. Resolutions up to 1600x1200x16 million colors @ 75Hz are
supported and higher memory bandwidth is enabled by the block write
feature.
64-bit S3d Engine
The S3d Engine provides 2D acceleration for excellent Windows
applications performance and a full-featured high-performance 3D
rendering engine for games and other interactive 3D applications.
The S3d Engine incorporates the key Windows accelerator functions of
BitBLT, line draw and polygon fill. 3D features include flat shading,
Gouraud shading and texture mapping support. Advanced texture mapping
features include perspective correction, bi-linear and tri-linear
filtering, MIP- Mapping, and Z-buffering. The S3d Engine also includes
direct support for utilizing video as a texture map. These features
provide the most realistic user experience for interactive 3D
applications.
Other advanced features of the S3d Engine include S3 proprietary
compressed texture formats for improved performance and reduced memory
requirements, as well as support for S3's MUX buffering (pat. pend.)
feature, which allows for Z-buffering support with no additional
memory requirement.
Streams Processor
The S3 Streams Processor provides the stretching and YUV color space
conversion features required for full screen video playback with both
software CODECs and hardware MPEG-1 sources.
The Streams Processor allows simultaneous display of graphics and
video of different color depths. For example, it is possible to
display 24 bpp- equivalent video on top of an 8- bit graphics
background. This saves memory bandwidth and storage capacity while
permitting higher frame rates.
S3 Scenic Highway
The S3 Scenic Highway allows lowest cost direct connection to S3's
Scenic/MX2 MPEG-1 audio and video decoder as well as video digitizers
such as the Philips SAA7110/SAA7111.
Features
- High-Performance Integrated DRAM-based 2D/3D Graphics and Video
Accelerator
- High-performance 64-bit 2D/3D graphics engine
- Integrated 135 MHz RAMDAC and clock synthesizer
- S3 Streams Processor for accelerated video
- S3 Scenic Highway for direct interface to live video and
MPEG-1 peripherals Pin compatible with S3
Trio64V+ S3d Graphics Engine Features
- High performance 2D Windows acceleration
- Flat and Gouraud shading for 3D
- High quality/performance 3D texture mapping.
Perspective correction Bi-linear and tri-linear
texture filtering MIP-Mapping.
- Depth cueing and fogging Alpha blending
- Video texture mapping
- Z-buffering
- Vertical interpolation for video playback
- S3 Streams Processor Features Supports on-the-fly
stretching and blending of primary RGB stream and RGB or
YUV (video) secondary stream. Each stream can have a
different color depth. High-quality hardware-assisted
video playback with horizontal interpolation.
- Support for Indeo, Cinepak, and software and
hardware-accelerated MPEG-1 video S3 Scenic
Highway Interface and Philips SAA7110/SAA7111 video
digitizers.
- S3 Scenic/MX2 MPEG-1 audio/video decoder
- High Screen Resolution (Non-package interlaced) Support
- 1280x1024x256 colors at 75 Hz refresh
- 1024x768x64K colors at 75 Hz refresh
- 800x600x16.7M colors at 75 Hz refresh
- High-Performance Memory Support
- 64-bit DRAM memory interface
- 2- and 4-MByte DRAM video memory
- Single-cycle EDO operation
- Non-x86 CPU Support
- Big endian/little endian byte ordering
- Relocatable addressing
- Industry-Standard Local Bus Support.
- Glueless PCI 2.1 bus interface
- Glueless VESA VL-Bus interface
- PCI Bus Mastering for Display List Processing and Video
Capture Support
- Multimedia Support Hooks
- Full Software Support. Drivers for major operating systems:
[Windows 95, Windows 3.11, Windows NT, OS/2 2.1 and 3.0 (Warp),
ADI 4.2]
- Green PC/Monitor Plug and Play
[return to index]
- Changes since version 0.9
New entries:
- CS06) Rendition Vérité
- CS07) Chromatic Research Mpact
- CS08) 3DLabs Permedia
- B09) Western Digital
Tasmania 3D
- B10) Dynamic Pictures V192
Changed entries:
- NVIDIA) Changed NVIDEA to NVIDIA
- GLINT05) now available for
Windows 3.1
- GLINT07) Densan PCI-300SX now shipping as part of NEC RISCstation 2200.
- GLINT08) I finally found specs.
- Changes since version 0.8
New entries:
- CS05) NVidia/SGS-THOMSON NV1/STG-2000 Multimedia Accelerators
- GLINT08) Creative Labs' 3D Blaster
- GLINT09) Microstep AGC-3D
- NVIDIA01) Diamond Edge 3D Accelerators
Changed entries:
- GLINT02) Working URL added. Better information.
- GLINT03) now available
- GLINT04) Change entry name to
Omnicomp 3Demon VR
- GLINT05) now available in Europe
- GLINT06) now available in Japan
- ARTIST01) Was the B09) entry in v0.8, but was
moved due to reorganization.
- B01) Added information on the AG500
- Changes since version 0.7
New entries:
- CS04) ARTIST Graphics 3GA Graphics Processor
- B09) ARTIST 2000
- Changes since version 0.6
Original now kept in html form and text version created by
saving as text from Netscape.
Changed entries:
- B08) Added snail mail and phone contacts.
- Changes since version 0.5
- Q02) added pointers to the OpenGL home page and the
Viewperf ftp directory
- Changes since version 0.4
Changed Entries:
- GLINT04) Fixed area code in telephone number
- Changes since version 0.3
New entries:
- B07) Division's VPX Image Generator and ProVision Systems
- B08) Reality Simulation Systems Little Squirt
- Changes since version 0.1
New entries:
- Q02) How does the performance of these cards
compare to graphics workstations such as those produced
by SGI, Sun, DEC, etc?
- CS03) S-MOS SPC1500 Geometry Processor
- B05) Oki TrianGL
- B06) Intergraph GLZ Series
Changed entries:
- CS01) Changed address of www site and added email contact.
- GLINT01) added pricing information
- B01) Historical correction.
- B04) Small change (VLbus parts may not exist)
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