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Action-Reaction Learning: Analysis and
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Action-Reaction Learning: Analysis and
Contents
Contents
List of Figures
List of Tables
Introduction
Objectives and Features
Related Work, Background and Motivation
Perception
Cognitive Science and Ethology
Synthesis: Interactive Environments, Graphics and Robotics
Automatic Machine Learning
Disclaimer
Organization
Action-Reaction Learning: An Overview of the Paradigm
A Typical Scenario
Discussion and Properties
Perception and Expression
Imitation Learning
Probabilistic and Bayesian Machine Learning Techniques
Cognitive Concepts
Visual Inputs and Outputs
Head and Hand Tracking
Glove Tracking
Stick Figure Graphical System
The Training and Testing Environment
Other Sensing and Graphics
Temporal Modeling
Time Series
Principal Components Analysis
Pre-Processing Implementation and Exponential Memory Decay
Probabilistic Time Series Modeling
Learning: Conditional vs. Joint
Machine Learning: Practical Considerations
Joint versus Conditional Densities - Pros and Cons
Squandered Resources: The Shoe Salesman Problem
Conditional Densities: A Bayesian Framework
Conditional Density Estimation
Optimization - General Bound Maximization
Bounding for Optimization
Quadratic Bounds
Maximizing with Bounds: Beyond Gradient Ascent
Placing and Tightening the Bound
General Bound Maximization and Properties
Optimization Examples
Fourier Decomposition Optimization
Beyond Local Optimization: Annealing the Bounds
High Dimensions
CEM - A Maximum Conditional Likelihood Learner
From EM to CEM
Discrete Hidden Variables CEM
Continuous Hidden Variables CEM
CEM for Gaussian Mixture Models
Updating the Experts
Updating the Gates
Bounding Scalars: The Gate Mixing Proportions
Bounding Vectors: The Gate Means
Bounding Matrices: The Gate Covariances
MAP Estimation
Implementation and Interpretation
Conditional Constraints vs. Joint Constraints
Applying the Model
Expectation and Arg Max
Standardized Database Performance
An Integrated Learning and Synthesis System
System Components and Integration
Modularity
Human and Human
Training Mode
Prediction Mode
Human and Machine
Interaction Mode
Perceptual Feedback Mode
Machine and Machine
Simulation Mode
Practical Issues in an Integrated System
Interaction and Results
Application Scenario
Evaluation
Quantitative Prediction
Qualitative Interaction
Alternate Applications
Alternate Modalities
Intra-Modal Learning
Non-Human Training Data
Limitations
Difficulty with Discrete Events
Lack of Modularity
Constant Length Memory and State
Well-Behaved, Smooth Representations are Critical
No High Level Goals, Motivations, or Sequences of Actions
Conclusions and Contributions
Current and Future Work
Continuous Online Learning
Face Modeling for Interaction
Conclusions
Appendix
Conditional and Unconditional Bayesian Integration
Bibliography
Tony Jebara
1999-09-15