System.NonSerializedAttribute Class

Assembly: Mscorlib.dll
Namespace: System
Summary
Indicates that a field of a serializable class should not be serialized. This class cannot be inherited.
C# Syntax:
[AttributeUsage(AttributeTargets.Field)]
public sealed class NonSerializedAttribute : Attribute
Remarks
The target objects for the NonSerializedAttribute are public and private fields of a serializable class. By default, classes are not serializable unless they are marked with the SerializableAttribute. During the serialization process all the public and private fields of a class are serialized by default. Fields that are not to be serialized can be marked with the NonSerializedAttribute, which causes the serialization process to exclude the target field during serialization. Alternatively, implement the ISerializable interface to explicitly control the serialization process. Note that classes which implement ISerializable still need to be marked with the SerializableAttribute.

For more information about using attributes, see the conceptual topic at MSDN: extendingmetadatausingattributes.

Example
The following example demonstrates serialization of an object marked with the SerializableAttribute attribute, and the behavior of a field marked with the NonSerializedAttribute in the serialized object. To use the BinaryFormatter instead of the SoapFormatter, uncomment the appropriate lines.
using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Soap;
//using System.Runtime.Serialization.Formatters.Binary;

public class Test {
   public static void Main()  {

      //Creates a new TestSimpleObject object.
      TestSimpleObject obj = new TestSimpleObject();

      Console.WriteLine("Before serialization the object contains: ");
      obj.Print();

      //Opens a file and serializes the object into it in binary format.
      Stream stream = File.Open("data.xml", FileMode.Create);
      SoapFormatter formatter = new SoapFormatter();

      //BinaryFormatter formatter = new BinaryFormatter();

      formatter.Serialize(stream, obj);
      stream.Close();
   
      //Empties obj.
      obj = null;
   
      //Opens file "data.xml" and deserializes the object from it.
      stream = File.Open("data.xml", FileMode.Open);
      formatter = new SoapFormatter();

      //formatter = new BinaryFormatter();

      obj = (TestSimpleObject)formatter.Deserialize(stream);
      stream.Close();

      Console.WriteLine("");
      Console.WriteLine("After deserialization the object contains: ");
      obj.Print();
   }
}


// A test object that needs to be serialized.
[Serializable()]		
public class TestSimpleObject  {

    public int member1;
    public string member2;
    public string member3;
    public double member4;
    
    // A field that is not serialized.
    [NonSerialized()] public string member5; 
    
    public TestSimpleObject() {

        member1 = 11;
        member2 = "hello";
        member3 = "hello";
        member4 = 3.14159265;
        member5 = "hello world!";
    }


    public void Print() {

        Console.WriteLine("member1 = '{0}'", member1);
        Console.WriteLine("member2 = '{0}'", member2);
        Console.WriteLine("member3 = '{0}'", member3);
        Console.WriteLine("member4 = '{0}'", member4);
        Console.WriteLine("member5 = '{0}'", member5);
    }
}

    
See also:
System Namespace | SerializableAttribute | Attribute | ISerializable | MSDN: extendingmetadatausingattributes | MSDN: serialization

System.NonSerializedAttribute Member List:

Public Constructors
ctor #1 Default constructor. This constructor is called by derived class constructors to initialize state in this type.
Initializes a new instance of the NonSerializedAttribute class.
Public Properties
TypeId
(inherited from System.Attribute)
Read-only

See base class member description: System.Attribute.TypeId


When implemented in a derived class, gets a unique identifier for this Attribute.
Public Methods
Equals
(inherited from System.Object)
See base class member description: System.Object.Equals

Derived from System.Object, the primary base class for all objects.
GetHashCode
(inherited from System.Attribute)
See base class member description: System.Attribute.GetHashCode


Returns the hash code for this instance.
GetType
(inherited from System.Object)
See base class member description: System.Object.GetType

Derived from System.Object, the primary base class for all objects.
IsDefaultAttribute
(inherited from System.Attribute)
See base class member description: System.Attribute.IsDefaultAttribute


When overridden in a derived class, returns an indication whether the value of this instance is the default value for the derived class.
Match
(inherited from System.Attribute)
See base class member description: System.Attribute.Match


When overridden in a derived class, returns a value indicating whether this instance equals a specified object.
ToString
(inherited from System.Object)
See base class member description: System.Object.ToString

Derived from System.Object, the primary base class for all objects.
Protected Methods
Finalize
(inherited from System.Object)
See base class member description: System.Object.Finalize

Derived from System.Object, the primary base class for all objects.
MemberwiseClone
(inherited from System.Object)
See base class member description: System.Object.MemberwiseClone

Derived from System.Object, the primary base class for all objects.

Hierarchy:


System.NonSerializedAttribute Member Details

ctor #1
Summary
Initializes a new instance of the NonSerializedAttribute class.

Default constructor. This constructor is called by derived class constructors to initialize state in this type.
C# Syntax:
public NonSerializedAttribute();

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Property: TypeId (read-only)
Inherited
See base class member description: System.Attribute.TypeId

Summary
When implemented in a derived class, gets a unique identifier for this Attribute.
C# Syntax:
public virtual object TypeId {get;}
Remarks
As implemented, this identifier is merely the Type of the attribute. However, it is intended that the unique identifier be used to identify two attributes of the same type.

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Method: Equals(
   object obj
)
Inherited
See base class member description: System.Object.Equals
C# Syntax:
public virtual bool Equals(
   object obj
);

For more information on members inherited from System.Object click on the link above.

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Method: Finalize()
Inherited
See base class member description: System.Object.Finalize
C# Syntax:
~NonSerializedAttribute();

For more information on members inherited from System.Object click on the link above.

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Method: GetHashCode()
Inherited
See base class member description: System.Attribute.GetHashCode

Summary
Returns the hash code for this instance.
C# Syntax:
public override int GetHashCode();
Return Value:
A 32-bit signed integer hash code.

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Method: GetType()
Inherited
See base class member description: System.Object.GetType
C# Syntax:
public Type GetType();

For more information on members inherited from System.Object click on the link above.

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Method: IsDefaultAttribute()
Inherited
See base class member description: System.Attribute.IsDefaultAttribute

Summary
When overridden in a derived class, returns an indication whether the value of this instance is the default value for the derived class.
C# Syntax:
public virtual bool IsDefaultAttribute();
Return Value:
true if this instance is the default attribute for the class; otherwise, false.
Remarks
The default implementation of this class returns false, and must be implemented in the derived class to be useful to that class.

The implementation of this method in a derived class compares the value of this instance to a standard, default value obtained by some means, then returns a Boolean value that indicates whether the value of this instance is equal to the standard. The standard value is typically coded as a constant in the implementation, or stored programmatically in a field used by the implementation.

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Method: Match(
   object obj
)
Inherited
See base class member description: System.Attribute.Match

Summary
When overridden in a derived class, returns a value indicating whether this instance equals a specified object.
C# Syntax:
public virtual bool Match(
   object obj
);
Parameters:

obj

An Object to compare with this instance of Attribute.

Return Value:
true if this instance equals obj; otherwise, false.
Remarks
This method determines if one Attribute equals another. Its default implementation is the same as Attribute.Equals, which performs a value and reference comparison. Override this method to implement support for attribute values, such as flags or bitfields, that consist of components that are meaningful in themselves. For example, consider an attribute whose value is a binary field divided into a bitfield of flags. Two instances of this attribute have one flag in set in common while all the other flags differ. The Equal method cannot determine that the two instances have the same flag set, but the Match method can.

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Method: MemberwiseClone()
Inherited
See base class member description: System.Object.MemberwiseClone
C# Syntax:
protected object MemberwiseClone();

For more information on members inherited from System.Object click on the link above.

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Method: ToString()
Inherited
See base class member description: System.Object.ToString
C# Syntax:
public virtual string ToString();

For more information on members inherited from System.Object click on the link above.

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